A small game made for my first game jam.

Collect the key before the end of each night to proceed to the next day.
I originally had plans to make the game a defend against wave type game but I spent to much time trying to figure out how to make random gen and path-finding stuff so I had no time to code the defense part of my plan.

The doodles are my programing art and the one room is well, the one room that the game takes place in.

Enabling Fast Generation will cause less lag if playing in HTML or on a slower machine. At the cost of no longer seeing the cool effect of the tiles changing. It was a last second addition after testing the game in HTML. 

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